Matt Stum <>
Sent: 6/5/2000 10:40:49 AM

Re: [gpsstash] Difficulty ratings?

>My feeling for this game is to leave it out. The appeal, at least for me,
>in this game is in the planning, and the more facts like this discovered in
>the planning process, the more fun it is. My preference for this game is
>to provide nothing but coordinates. Preserve as much mystique as
>possible ...

I agree totally. The whole draw to this game was the fact that with nothing
more than 4 numbers you could find "buried treasure" anywhere on the planet.

If it takes me two or three trips to reach a stash because I wasn't properly
prepared ("Well, let's go back and get the canoe...") then it's all the more fun! :)
If you find a stash too dangerous, no one is twisting your arm to reach it.