>My feeling for this game is to leave it out. The appeal, at least for me, >in this game is in the planning, and the more facts like this discovered in >the planning process, the more fun it is. My preference for this game is >to provide nothing but coordinates. Preserve as much mystique as >possible ...
I agree totally. The whole draw to this game was the fact that with nothing more than 4 numbers you could find "buried treasure" anywhere on the planet.
If it takes me two or three trips to reach a stash because I wasn't properly prepared ("Well, let's go back and get the canoe...") then it's all the more fun! :) If you find a stash too dangerous, no one is twisting your arm to reach it.