>I feel that most Wonderts that will be submitted will be coordinates of >already well known features of our planet. Some will not. Wondert >waypoint names will contain an Approach Code which will give the visitor >an idea of the proper direction to approach the waypoint to avoid >environmental and legal problems.
Given the ability of most mapping utilities to input a lat/long coord and spit out a map, and given the approach direction, and given that you expect Wonderts to be well known features.... ummm... where does the GPS fit in?
I'm not saying the concept itself is a bad one, quite the opposite. But I'm having a hard time seeing why this is a *GPS* game, at leas in its current form?
Basing a game on lat/lon alone isn't enough to make it a good GPS-based game. As for caches, most are hidden in remote areas (i.e. not easy to pull up a map and find the offset from the nearest street intersection) and require you to achieve a very precise location to meet your goal. With "dashing" you only have to get within 100 meters... with Wonderts I doubt you'd have to be any more accurate to "enjoy the view". It's the hidden nature of the caches that makes a precision location important... and while it would be possible to use traditional orienteering techniques, it's beyond most of us.
Bottom line, any successful GPS-based game is either going to require similar precision to meet the goal, or the teams/individuals will have to be refereed to make sure they use no other navigation tools. (IMHO)
I've got some ideas in the works, and I believe one gentleman on one of the lists has already come close to what I am thinking about, but until the idea is a little more "mature" I'm going to keep working on it. I've really enjoyed reading the ideas that have been pouring out... keep it up!!