Matt Stum <>
Sent: 6/10/2001 3:08:54 PM

What makes a successful GPS game?

>I feel that most Wonderts that will be submitted will be coordinates of
>already well known features of our planet. Some will not. Wondert
>waypoint names will contain an Approach Code which will give the visitor
>an idea of the proper direction to approach the waypoint to avoid
>environmental and legal problems.

Given the ability of most mapping utilities to input a lat/long coord and
spit out a map, and given the approach direction, and given that you
expect Wonderts to be well known features.... ummm... where does
the GPS fit in?

I'm not saying the concept itself is a bad one, quite the opposite.
But I'm having a hard time seeing why this is a *GPS* game, at
leas in its current form?

Basing a game on lat/lon alone isn't enough to make it a good GPS-based
game. As for caches, most are hidden in remote areas (i.e. not easy to
pull up a map and find the offset from the nearest street intersection) and
require you to achieve a very precise location to meet your goal. With
"dashing" you only have to get within 100 meters... with Wonderts I doubt
you'd have to be any more accurate to "enjoy the view". It's the hidden
nature of the caches that makes a precision location important... and
while it would be possible to use traditional orienteering techniques, it's
beyond most of us.

Bottom line, any successful GPS-based game is either going to require
similar precision to meet the goal, or the teams/individuals will have to
be refereed to make sure they use no other navigation tools. (IMHO)

I've got some ideas in the works, and I believe one gentleman on one
of the lists has already come close to what I am thinking about, but until
the idea is a little more "mature" I'm going to keep working on it. I've
really enjoyed reading the ideas that have been pouring out... keep it

Matt Stum