"Scout" <>
Sent: 11/6/2002 10:08:07 PM

Results: Geodashing Game 16

How do you manage to get away for some Geodashing? Here's Markwell's secret:
"I Don't Care Where You Go, Just Take Them Out of the House!"

Game 16 of Geodashing was won by Team GPS, led by Lil Devil, Kevin, and
Michael (with BOB!! finishing in fourth place on his own team!). Second
place went to Chiri Totsu and third to Rabid Badgers.

Individual honors went to Dashing Dog Mac, one dashpoint visit ahead of
Dashing Dog's Mum, who had to let one dashpoint go because "the fence was
too high and the steers looked a little too frisky for my liking!!!". Jack
Frickey and Lil Devil tied for third, one point ahead of Chiri Totsu's Dave

Game 16 saw hunts in seven countries (US, Canada, UK, Australia, Hungary,
Belgium, and France), including the game's first ever dashpoint hunt in
Hungary and the first ever visits to the US states of Alabama and Montana.

A sampling of spots where Geodashing players found dashpoints:

in a gated community in Napa, California, lined with canals full of yachts

in a suburban area southeast of Budapest, Hungary, within sight and sound
of the airport

among the eucalyptus and cypress trees, on the border of Mount Tamalpais
State Park, past Muir Woods and beyond the Panoramic Highway, on the far
side of the Golden Gate Bridge (remember, getting there is all the fun).

on the bank of of the drought-depleted Liberty Reservoir north of Baltimore,
near an old family cemetery ("Harold and Elizabeth Scheid: Unselfish love
of farm, friends, family, and each other")

through tidal mud flats and low marshy vegetation to the very edge of the
water on Australia's Swan Bay Foreshore, a sanctuary for wading birds

across the highway from the Black River Brewing Company in Cavendish, VT
(where Richard just had to try the ale; funny how often that happens when
out Geodashing)

in a random spot in Nevada's Black Rock Desert, 250 square miles of dry
lakebed (you know you might be Geodashing when you drive back and forth
past faint tire tracks heading away from the main road, before you finally
stop and ask yourself, "Could that be a road?")

at the very top of New Hampshire's Storrs Hill Ski Area's main ski run,
at the base of a large star that they light at night up during the winter
(the Geodashing gods work in mysterious ways)

at the end of a long, treacherous drive up California's Mt. Hamilton, home
of the Lick Observatory. (In 1000 square miles of mountains with only one
road, the Geodashing Llamas placed this dashpoint only 250 meters from the
road. Another mystery.)

about 1.5 km offshore in Lake Ontario (so close and yet so far)

a spot in a North Carolina swamp guarded by a smallish black bear (a dashpoint
passed up by Kevin, who, "city-boy though I am, I know that swamps of uncertain
water depth are not healthy.")

in the middle of a field of grape vines south of Cognac, in Angeac Champagne
(visited as part of Dave Hinn's Le Grand dash Francais)

in a Florida swamp, beyond the bumpy paved road, beyond the gravel road,
past the last house on the two dirt tracks through the 12 foot high brush
(not really a road, more like a "tunnel into the wilderness"), even beyond
the very last "For Sale" sign ("if you haven't sold this land by now, you
never will, I think.")

beside an airfield in Massachusetts, an airfield not on the maps, home to
vintage aircraft, including a P-51 Mustang fighter that buzzed the field
during the dashpoint hunt

in the middle of a UK Ministry Of Defence Rifle range ("The locals said
not to worry about the red flags. The MOD rarely fired anything on them.")

and in Montana, near the biggest pile of tires ever seen, and probably near
a feedlot, at least according to the nose (ah... the sights and smells of
Geodashing reports make you feel like you are there).

Thanks to all the Geodashing players, whose many great reports are quoted
here, not always with proper attribution. Complete, original reports are
available on the Web site.


About Geodashing: Geodashing is a game in which players use GPS receivers
on a playing field that covers the entire planet. The waypoints, or dashpoints,
to be reached are randomly selected. The win goes to who can get to the
most dashpoints; that is, if you can get to them at all! Each game has a
new set of dashpoints making each game different and unpredictable. For
more information and to play, visit .